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These are better.
I see the noise, and now that I do, I'm wondering how much it actually helped in
this particular case since you used lower focal blur settings. Which then leads
me to wonder if film grain noise couldn't be simulated with screen.inc and the
blurred patterns trick.
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
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